Saturday, February 2, 2019

I would like to share a bit more of the results I achieved on the last two months on my vectorial path processor in MonoGame. This time, it can correctly generate the stroke of some shapes and send them to the GPU as fills.

http://bit.ly/2TrzUGD I would like to share a bit more of the results I achieved on the last two months on my vectorial path processor in MonoGame. This time, it can correctly generate the stroke of some shapes and send them to the GPU as fills. Click here
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